- Sound demos
- Thunderstorm
Sounds of nature synthesis
"Thunderstorm"
100% synthesized Australian summer storm-inspired soundscape, demonstrating advanced sound design including;
- A detailed, evolving soundscape that is 100% real-time synthesized from basic waveforms, white noise and filter self-resonance; strictly no samples were used for this track
- Advanced white noise shaping; wind/rustling, rain hitting foliage, rain hitting progressively saturated forest floor, rain runoff, rain and residual drops hitting forming puddles, thunder at various distances, overhead thunder cracks with landscape reflection
- Various bird calls & noises synthesized by using filter self-resonance rather than oscillators
- Various frog noises
- Programmed evolution of the soundscape using Song mode
.SYX available in the Resources section.
Woovebox soundscape demo: "Thunder"
You may also be interested in...
- "Skeleton Crew" (under Sound demos)
- 6. Fl.tG Filter Target (under DJ page)
Specifies which audio the DJ filter should be applied to.
- Mastering (under Guides, tutorials and docs)
Use the compressor / limiter to level-out loudness for individual tracks.
- 5. noi.F Noise Floor (under Glob (song globals) page)
Sets a base noise floor (0-127) below which artificially introduced noise is always audible.
- Gameboy (under Chiptune)
The noise generator may also be effected by AEG decay or release (but not both).