- Randomization
- Randomizing a pattern
Randomizing a pattern
Randomizing a pattern allows you to quickly generate and shape ideas.
You can access the "rand pttn" option from the Seq page's context menu.
As of firmware 2682, patterns are more intelligently crafted to serve as material for the specific type of track you are invoking the feature on, based on it designated behavior ("bEhv"/7/hh on a track's GLob page).
For example, if you use the feature on a track with lead behavior, the feature will generate patterns more useful for crafting melodies with. If you use the feature on a bass track, it may introduce slides. If you use the feature on a kick track it may introduce conditionals, etc.
For lead tracks, try changing the various "follow chord" options (either globally 4/Ar on the Glob page) or per-pattern (9/A1 on the Pttn page). For developing a quick motif, also consider having two or four (or if you feel adventurous; three) chained lead track patterns that follow a four or eight chord progression.
You may also be interested in...
- "The Stars" Song SYX (under Download 3.0 example songs and patches .SYX)
NOTE: requires latest firmware to be installed on your device, and vocal samples are not included for licensing reasons.
- 14. rv.du Reverb Send Ducking (under Dynamics Page)
Specifies how much this track's volume should duck the track's reverb send.
- 2. S.buS Send Bus (under Dynamics Page)
Specifies the bus to which the signal from this track should be sent.
- 1. r.buS Receive Bus (under Dynamics Page)
Specifies which bus should be used for the signal that will control the volume attenuation for this track.
- 4. S.Lvl Send Level (under Dynamics Page)
The volume/strength (0-127) of the signal generated from this track that should be sent to the send bus ('S.buS').