- Dynamics
- SrcE
3. S.Src Signal Source
Specifies what signal from this track should be sent to the the specified send bus. A number of different sources can act as the sidechain signal;
- nLen (note length); a signal is generated for the length of any note played on this track
- OSc1 (oscillator 1); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 on this track, is used as the signal
- OSc2 (oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 2 on this track, is used as the signal
- O1P2 (oscillator 1 + oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 plus oscillator 2 on this track, is used as the signal
- MO12 (oscillator 1 x oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 is multiplied by that from oscillator 2 on this track, and used as the signal
- Audi (audio); the audio as produced by this track, is used as the signal
You may also be interested in...
- Context menu (under Amplitude page)
'Copy 2to1'; copies all oscillator 2 AEG settings (including depth) to oscillator 1's AEG.
- 6. UM.Ln Unmute length (under Patterns)
If 'Mu.Ln' + 'UM.Ln' does not the equal pattern length (Pt.Ln), interesting polymeters can eventuate.
- 3. dL.Wd Delay 1 Width (under EFct (global song-wide multi-effects) page)
- 13. rv.Fb Reverb Feedback (under EFct (global song-wide multi-effects) page)
Specifies reverb feedback, impacting how long the "tail" of a sound will be.
- 16 x 16 x 16 x 16 (under The very basics)
This pattern independence from the tracks, allows you to mix and match what your tracks are playing in your final song independently.