- Dynamics
- SrcE
3. S.Src Signal Source
Specifies what signal from this track should be sent to the the specified send bus. A number of different sources can act as the sidechain signal;
- nLen (note length); a signal is generated for the length of any note played on this track
- OSc1 (oscillator 1); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 on this track, is used as the signal
- OSc2 (oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 2 on this track, is used as the signal
- O1P2 (oscillator 1 + oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 plus oscillator 2 on this track, is used as the signal
- MO12 (oscillator 1 x oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 is multiplied by that from oscillator 2 on this track, and used as the signal
- Audi (audio); the audio as produced by this track, is used as the signal
You may also be interested in...
- Context menu (under Amplitude page)
'Copy 2to1'; copies all oscillator 2 AEG settings (including depth) to oscillator 1's AEG.
- 5. Mu.Ln Mute length (under Patterns)
Muting starts when the pattern starts playing, but this position can be offset by the 'Mu.Of' (mute offset parameter) to be later or earlier.
- 2. dL.Fb Delay 1 Feedback (under EFct (global song-wide multi-effects) page)
- 4. d2.Al Delay2 Algorithm (under EFct (global song-wide multi-effects) page)
Choose between; dly (delay); standard delay, identical to delay 1.
- Create a final track with Song mode (under Quick start tutorial and video)
Much like editing notes on tracks, in a Song mode fragment you can hold an active (e.g. "lit up") track and edit a number of settings.