- Dynamics Page
- Sd.At
7. Sd.At Sidechain Attack
Specifies how slow/fast sidechaining should kick in for this track. Use a higher number for faster attack times.
You may also be interested in...
- Sidechaining (under Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping)
- Sidechaining used for rythmic FX (under Example)
- Sidechaining used for dynamics (under Example)
- Example (under Sidechaining)
- 8. Sd.rL Sidechain Release (under Dynamics Page)
Specifies how slow/fast sidechaining should end for this track.