- Example
- Sidechaining used for rythmic FX
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- Example (under Sidechaining)
- 7. Sd.At Sidechain Attack (under Dynamics Page)
Specifies how slow/fast sidechaining should kick in for this track.
- Sidechaining (under Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping)
A more subtle use of sidechaining, is using to help make specific tracks of your song cut through the mix.
- Sidechaining used for dynamics (under Example)
- 8. Sd.rL Sidechain Release (under Dynamics Page)
Specifies how slow/fast sidechaining should end for this track.