- Dynamics
- nois
16. noiS Noise Generator
Introduces post-mix, post-filter noise (as defined by the 6/noi.C/noise character parameter on the Song's Glob page) depending on the amplitude of the output of the playing voice.
Negative values exhibit a exponential response, while positive values exhibit a linear response.
A slight amount of noise can impart a more authentic analog feel, subtle sizzle, or even serve as noise for percussive sound design.
You may also be interested in...
- 6. Fl.tG Filter Target (under DJ page)
'noiS'; the filter is applied to the white noise generator.
- 4. d2.Al Delay2 Algorithm (under EFct (global song-wide multi-effects) page)
Choose between; dly (delay); standard delay, identical to delay 1.
- 8. Pt.rS Playthrough Counter Reset Behavior (under Patterns)
'Awys ' (always); playthrough counters are always reset when this pattern number is encountered, including as part of a pattern chain.
- Multi-instrument mode (under Guides, tutorials and docs)
In simple terms, it allows a multi-instrument track to 'borrow' the instrument from any other track.
- Program a bassline (under Quick start tutorial and video)
You may also notice the chord track faintly playing in the background every time you hit a bass note on the 1-16 keys.