- Song-wide settings
- FX (global multi-effects)
FX (global multi-effects)
The multi-FX page contains settings for the programmable multi-effects units (dual delay units, chorus and reverb units).
Please also see the multi-FX documentation.
1. dL.Ln Delay 1 Length
Length of delay in beats (one beat is one quarter note) for delay unit 1. For song BPMs below 80, options will be reduced.
5. dL.Ln Delay 2 Length
Length of delay in beats (one beat is one quarter note) for delay unit 2. For song BPMs below 80, options will be reduced.
8. d2.Al Delay2 Algorithm
Specifies the algorithm for the second delay unit. Choose between;
- dly (delay); standard delay, identical to delay 1
- spkl (sparkle); applies ring modulation and a one octave pitch shift (up). Depending on the patch this introduces "pleasant" high frequency overtones such "sparkles" and "shimmers".
9. ch.SP Chorus Speed
Speed by which chorus effects unit bounces between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t1").
10. ch.t1 Chorus Time 1
Time delay 1 between original signal and output signal. Chorus unit will bounce between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t2") according to speed ("ch.SP").
11. ch.t2 Chorus Time 2
Time delay 2 between original signal and output signal. Chorus unit will bounce between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t2") according to speed ("ch.SP").
12. ch.AL Chorus Algorithm
Specifies the algorithm that should be used for the chorus FX unit;
- 'Chrs' (chorus) uses a regular stereo chorus algorithm
- 'Phas' (phaser) uses a phaser algorithm
13. rv.Fb Reverb Feedback
Specifies reverb feedback, impacting how long the "tail" of a sound will be.
14. rv.dM Reverb Damping
Specifies reverb damping, impacting how clear the "tail" of the reverb should be. This simulates objects and materials absorbing certain frequencies. Frequencies below above the specified frequency will be cut. A frequency of 3520 yields a "natural" reverb where high frequencies gradually decay, while "PaSS" performs no damping at all. The latter combined with a high feedback value can yield some extremely long reverbs.
15. rv.P.d Reverb Pre-Delay
Specifies a short delay in milliseconds before the reverb should kick in. This allows a sound's transient to play before it potentially gets "swallowed up" by its own reverb signal.
16. rv.Md Reverb Modulation
Modulates and offsets the delay lines to simulate moving/turbulent air. A value of 0 turns off the effect completely, while a value of 6 introduces extreme turbulence and random movement of air (the audio equivalent of heat haze).
You may also be interested in...
- Rezzonator: "Sequencer Page Tutorial" (under Reviews, videos, tutorials)
- Introducing Firmware 3.0 (under Firmware updates)
The major focus for this release; Vastly improved synthesis.
- Full song writing on the Woovebox (under Full documentation, guide and tutorial)
Song mode is often an after-thought on other grooveboxes, but on your Woovebox, it is an integral part of its design.
- 2. root song scale root note (under Glob (song globals) page)
- Arranging techniques and tips (under Fragments; arranging and building your song)
The Woovebox' powerful conditional triggering already tends to make sure that changes take place regularly.