- Song mode
- Song-wide settings
1. bPM song tempo
Song's global tempo in beats per minute (range 80-260). Many time- or tempo-based settings and parameters derive their tempo from this one setting.
Note that BPM settings below 80 will reduce the available options for tempo-synced delay lengths. Delay lengths for the delay units (under 1/Cd and 5/Ki on the Song's effect "EFct" page) will be automatically adjusted down to accommodate very slow BPMs (and therefore very long delays).
3. ScaL song scale, tonality or mode
Song scale, tonality or mode. The following scales, tonalities and modes are available;
- "MAJ" Major ("Happy")
- "nMin" Natural minor
- "hMin" Harmonic minor ("Latin", "Spanish", "Arabic")
- "MMin" Melodic minor (Jazz, Film scoring)
- "MAPE" Major pentatonic
- "MiPE" Minor pentatonic
- "hirA" Hirajoshi
- "MiyA" In scale / Miyako-bushi
- "inSE" Insen
- "iwAto" Iwato
- "yo" Yo
- "dori" Dorian
- "Phry" Phrygian
- "Mi][" Mixolidyan
- "Locr" Locrian
- "FLAM" Flamenco
- "GyPS" Gypsy
- "hFdM" Half diminished
- "PErS" Persian
- "UkrA" Ukrainian
4. FrE.C free chord selection and playback
By default, a chord's root note will always conform to the key/scale you chose for your song upon playback (but you may still program a root note that does not fit the scale!). For example, with the default C major scale, possible chord root notes are always the white keys of an imaginary piano (e.g. C, D, E, F, G, A, B) but not the black keys.
Changing the root note of a chord by editing a step on the chord track, will normally always sound/play the closest "legal" note of your chosen key/scale/mode. So if you would, for example, choose a root note of C sharp for a song that is in the key of C major, your Woovebox will play a chord with a C root note (closest "legal" note for that scale), and not a C sharp (which is an "illegal" note for that scale).
Setting FrE.C to the 'yes' option, allows for turning this behavior off, and allow you to freely play back (not just program) chords with root notes that are out-of-scale.
5. noi.F Noise Floor
Sets a base noise floor (0-127) below which artificially introduced noise is always audible. A slight base noise floor can be instrumental in emulating vinyl or tape hiss.
6. noi.c Noise Character
Sets the character of the artificially introduced noise floor. Lower values exhibit a subtle high frequency periodicity, found in some vintage analog equipment such as record players. Higher values tend to whiter noise.
7. SEEd random number generator seed
Setting this parameter to a non-'off' value will ensure that any random events or choices in your song play out the exact same way every time. E.g. with a setting that is not 'off', the same pseudo-random sequence will be followed for random events in your song (such as conditionals) from the start of your song to the end of your song. You may choose from 32767 of these "fixed" pseudo-random sequences. For true unpredictable events, keep this setting at 'off'.
Fixing the random number generator is only applicable for songs played back in Song Mode and does not apply to Live/Scene or Track editing modes.
The SEEd parameter - if enabled - affects;
- Legato probability (8/Pc on a track's 'Pich' page)
- Portamento probability (6/Sn on a track's 'Pich' page)
- LFO phase randomization for LFO retriggering of ALFO, PLFO and FLFO
- 25/50/75% step trigger probability 'do' conditionals
- Chord inversion randomization
8. LG.Pi legacy pitch behavior
Adopt legacy behavior for up/dn note pitch conditional for use for songs made < FW 4223.
9. MC.th Master Compressor threshold
Sets the threshold (0-100) above which the master compressor/limiter should kick in. 0 means always on (compression of any signal), 100 means always off (signal never high enough to start compression).
10. MC.th Master Compressor ratio
Sets the compression ratio for the master compressor. A value of 1 effectively turns off the compressor. A value higher than 12 (for a 1:12 compression ratio) is generally considered to act as a limiter, rather than a compressor.
11. MC.at Master Compressor attack
Specifies how fast the master compressor/limiter should respond to the threshold being exceeded, enabling compression.
12. MC.rL Master Compressor release
Specifies how fast the master compressor/limiter should respond to the signal dipping below the threshold, disabling compression.
13. Sync analog sync pulse
Your Woovebox can output an analog sync pulse via a breakout cable plugged into the headphone jack. The pulsing starts and stops as you start or stop playback.
Note that enabling 'Sync' without using the breakout cable, may cause a faint clicking noise. Therefore, keep this setting at 'off' if the breakout cable is not in use.
See also the connecting other gear section.
14. Sm.Bk Sample Bank
Specifies sample bank that the Song will access. Your Woovebox has two sample banks (bnk.1 and bnk.2) providing ~62s worth of sampling time each. A song may only use one bank out of the two.
Switching banks will cause a short (~500ms) delay.
EFct (global song-wide multi-effects) page
This page houses settings for global song-wide multi-effects. In addition to track-specific multi-effects, each track has effect sends for global reverb, chorus, delay 1 and delay 2 effects defined on this page.
1. dL.Ln Delay 1 Length
Length of delay in beats (one beat is one quarter note) for delay unit 1. For song BPMs below 80, options will be reduced.
4. d2.Al Delay2 Algorithm
Specifies the algorithm for the second delay unit. Choose between;
- dly (delay); standard delay, identical to delay 1
- spkl (sparkle); applies ring modulation and a one octave pitch shift (up). Depending on the patch this introduces "pleasant" high frequency overtones such "sparkles" and "shimmers".
5. dL.Ln Delay 2 Length
Length of delay in beats (one beat is one quarter note) for delay unit 2. For song BPMs below 80, options will be reduced.
8. Vn.Cr Vinyl Crackle
The amount of emulated vinyl crackle to introduce into the mixer. Negative values for this parameter will only add vinyl crackle while the song is playing.
9. ch.SP Chorus Speed
Speed by which chorus effects unit bounces between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t1").
10. ch.t1 Chorus Time 1
Time delay 1 between original signal and output signal. Chorus unit will bounce between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t2") according to speed ("ch.SP").
11. ch.t2 Chorus Time 2
Time delay 2 between original signal and output signal. Chorus unit will bounce between chorus time 1 ("ch.t1") and chorus time 2 ("ch.t2") according to speed ("ch.SP").
12. ch.AL Chorus Algorithm
Specifies the algorithm that should be used for the chorus FX unit;
- 'Chrs' (chorus) uses a regular stereo chorus algorithm
- 'Phas' (phaser) uses a phaser algorithm
13. rv.Fb Reverb Feedback
Specifies reverb feedback, impacting how long the "tail" of a sound will be.
14. rv.tM Reverb Time
Specifies reverb time, with longer times sounding more cavernous (for example a cathedral) and short times sounding more compact (for example a studio space).
15. Hal.N North pole Hall sensor mapping
Specifies which parameter the detected south pole magnetic field strength should map to;
- 'Off'; the sensor will not respond to a magnet for this polarity
- 'Fltr'; magnet proximity will cause filter to close for this polarity
- 'FLFO'; magnet proximity will cause filter LFO to modulate filter cut-off frequency for this polarity
- 'PLF.1'; magnet proximity will allow pitch LFO 1 to modulate for this polarity
- 'PLF.2'; magnet proximity will allow pitch LFO 2 to modulate for this polarity
- 'PL.1.2'; magnet proximity will allow pitch LFO 1 and 2 to modulate for this polarity
- 'Vol'; magnet proximity will cause volume to decrease
- 'ALF.1'; magnet proximity will allow amplitude LFO 1 to modulate for this polarity
- 'ALF.2'; magnet proximity will allow amplitude LFO 2 to modulate for this polarity
- 'AL.1.2'; magnet proximity will allow amplitude LFO 1 and 2 to modulate for this polarity
16. Hal.S South pole Hall sensor mapping
Specifies which parameter the detected south pole magnetic field strength should map to;
- 'Off'; the sensor will not respond to a magnet for this polarity
- 'Fltr'; magnet proximity will cause filter to close for this polarity
- 'FLFO'; magnet proximity will cause filter LFO to modulate filter cut-off frequency for this polarity
- 'PLF.1'; magnet proximity will allow pitch LFO 1 to modulate for this polarity
- 'PLF.2'; magnet proximity will allow pitch LFO 2 to modulate for this polarity
- 'PL.1.2'; magnet proximity will allow pitch LFO 1 and 2 to modulate for this polarity
- 'Vol'; magnet proximity will cause volume to decrease
- 'ALF.1'; magnet proximity will allow amplitude LFO 1 to modulate for this polarity
- 'ALF.2'; magnet proximity will allow amplitude LFO 2 to modulate for this polarity
- 'AL.1.2'; magnet proximity will allow amplitude LFO 1 and 2 to modulate for this polarity
You may also be interested in...
- "Not My Love" Song SYX (under Example songs and patches .SYX files)
This will give you an overview of which buffers and/or effects are playing.
- Sampler & vocoder (under Guides, tutorials and docs)
You can sample via the line input, import samples via Wooveconnect or have the Woovebox resample its own audio.
- Randomizing a patch (under Randomization)
If your track's sound category is a bass, the patch generator will generate a random bass patch.
- Architecture (under Sound design)
complex multi-oscillator waveforms such as dual pitch sine, triangle, saw or square waves or 7-saw (aka "super saw") waveforms.
- 4. n.V.En Noise Volume End (under DJ page)