- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start tutorial and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Genres
- Patches and Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Full song writing
- Sampler & vocoder
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Remote control expander mode
- Wireless MIDI
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates
- Glob Gobal page
- grvE
9. grvE Groove
The Groove parameter allows you to introduce swing (via "positive" values), or progressively quantize (via "negative" values).
Swing, also known as shuffle, is a rhythmic feel or groove commonly used in music production. It involves altering the timing and emphasis of notes within a musical phrase, creating a distinctive "swung" or "shuffled" rhythm. The offbeat notes are delayed or played slightly behind the beat, while the downbeat notes are played on the beat.
The swing value represents a percentage of travel between the current step and the next step. E.g. a value of 0 will never play any notes belated (swing off), while a value of 50 will play a "swung" note - exactly between two steps.
Swing can greatly influence the overall mood and character of a musical piece. It adds a human touch, injecting a sense of groove, spontaneity, and playfulness into the music. The degree of swing can vary, ranging from a subtle, barely perceptible swing to a pronounced and exaggerated swing feel, depending on the style and context of the music.
Please note that swing is applied on a 4/4 basis, even if your pattern has a non-4/4-compatible length. The result, when applied to polyrythms (for example a bassline with an odd pattern length) can sound be extremely "groovy" yet complex, making the impression a complex bassline was programmed or played live.
Quantization on the other hand, pulls notes that are recorded off-grid (e.g. have a "shift" value that is non-zero) closer to the nearest 16th note.
You may also be interested in...
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Decay defines the time it takes (in milliseconds) to ramp down from full amplitude (attenuated by AEG.d) to the sustain level.
- 8. A.Ky.t Amplitude AMP K.trK (under Osc1 and Osc2 oscillator page)
- 3. SuS.1 Amplitude Envelope Generator Sustain Oscillator 1 (under Amplitude page)
Sustain defines the proportion (0-127) of full amplitude (attenuated by AEG.d) that should be sustained during note on.
- Song Mode (under Cheat sheet)
Use Fragment (mutes/unmutes/solos) in Sequencer / Track Edit mode.
- 10. dcy.2 Amplitude Envelope Generator Decay Oscillator 2 (under Amplitude page)
Decay defines the time it takes (in milliseconds) to ramp down from full amplitude (attenuated by AEG.d) to the sustain level.
- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start tutorial and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Genres
- Patches and Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Full song writing
- Sampler & vocoder
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Remote control expander mode
- Wireless MIDI
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates