- Full documentation, guide and tutorial
- Learning the Woovebox
- The very basics
- Quick start tutorial
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Genres
- Patches and Presets
- Sound design
- DNA dynamic patch cross-breeding
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Full song writing
- Sampler & vocoder
- Mixing & Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- Connecting other gear; MIDI, Sync, and audio pass-through
- Remote control expander mode
- Wireless MIDI over Bluetooth
- Connecting Bluetooth typing keyboard/touchpad
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates
- Conditional triggering and modification
- 'When' conditions
'When' conditions
The following 'when' conditions are available;
- 'Awys'; Always perform the 'do' modification
- '1of2'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification one playthrough, and so on
- '1of3'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification two playthroughs, and so on
- '1of4'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification three playthroughs, and so on
- '1of5'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification four playthroughs, and so on
- '1of8'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification seven playthroughs, and so on
- '1o16'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification fifteen playthroughs, and so on
- 'PTh2'; Skip the first playthrough and perform the 'do' modification on the second playthrough, and so on
- 'PTh3'; Skip the first two playthroughs and perform the 'do' modification on the third playthrough, and so on
- 'PTh4'; Skip the first three playthroughs and perform the 'do' modification on the fourth playthrough, and so on
- 'PTh5'; Skip the first four playthroughs and perform the 'do' modification on the fifth playthrough, and so on
- 'PTh8'; Skip the first seven playthroughs and perform the 'do' modification on the eighth playthrough, and so on
- 'PT16'; Skip the first fifteen playthroughs and perform the 'do' modification on the sixteenth playthrough, and so on
- '1an3'; Perform the 'do' modification on the first and third playthrough of the pattern
- '1an4'; Perform the 'do' modification on the first and fourth playthrough of the pattern
- '1an5'; Perform the 'do' modification on the first and fifth playthrough of the pattern
- '1an8'; Perform the 'do' modification on the first and eighth playthrough of the pattern
- '1a16'; Perform the 'do' modification on the first and sixteenth playthrough of the pattern
- 'Pr25'; There is a random 25% chance the 'do' modification is performed
- 'Pr50'; There is a random 50% chance the 'do' modification is performed
- 'Pr75'; There is a random 75% chance the 'do' modification is performed
The used random values for the Pr25, Pt50 and Pr75 conditions can be made to repeat in exactly the same way every time a song is played back. This can be accomplished by setting the random seed parameter ('SEEd') under 7/hh on a song's global page ('GLob') to a number between 1 and 32767. When this parameter is set to 'off', true randomness is used otherwise, and every song playback will be different. Please see the Song mode's documentation on "takes" for more ways to ensure different tracks play random but replicable sequences.
You may also be interested in...
- Randomizing a pattern chain (under Randomization)
To access this option, first create a pattern chain of two or more patterns (see creating a pattern chain documentation).
- Normal Mode (Caps Lock Off) (under Caps Lock Modes)
F1 ESC/Home/Back (from any other track page other than SEQ page).
- 4. Ch.rP Chain Repeat (under Patterns)
Specifies how many times the current pattern should play before switching to the next pattern (as specified by Ch.nE).
- Patterns (under The very basics)
As your Woovebox steps through the pattern, any steps that the play head encounters that contain notes (lit up) are played.
- 8. Pt.rS Playthrough Counter Reset Behavior (under Patterns)
'Awys ' (always); playthrough counters are always reset when this pattern number is encountered, including as part of a pattern chain.
- Full documentation, guide and tutorial
- Learning the Woovebox
- The very basics
- Quick start tutorial
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Genres
- Patches and Presets
- Sound design
- DNA dynamic patch cross-breeding
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Full song writing
- Sampler & vocoder
- Mixing & Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- Connecting other gear; MIDI, Sync, and audio pass-through
- Remote control expander mode
- Wireless MIDI over Bluetooth
- Connecting Bluetooth typing keyboard/touchpad
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates